Tuesday, July 17, 2007

Quick Lessons in What We Learned from E3

Well, let us all think about it. What did we learn from E3 this year?

We learned that Sony might, just might have learned a lesson.

We learned that Nintendo is no longer interested in courting the hardcore. We also learned that they are very interested in tooting their own horn. Which is due them. They are very successful.

We learned that game journalists don't like walking all over Santa Monica.

We learned that Microsoft is going to own this holiday.

We learned that the killer app of the convention belonged to Hannah Montana.

We learned that Littlebigplanet is going to bring together people in completely new ways. We also learned that it is indescribably cute.

We learned that 1408 is actually a great movie. I mean, that's what I did during E3 this year. Maybe next year I'll get a press pass and invite.

We learned that the Wii will turn into a "Smash Bros. machine", as finnagan calls it, on December 3rd.

We learned that Rock Band will probably be able to take Guitar Hero 3 in a battle of Weezer supremacy.

We learned that Fallout 3 is gonna be awesome. Well, duh.

We learned that Mass Effect is the game that will break me and force me to buy a 360.

All in all, sort of quiet. Not a lot of big announcements or proclamations. Let's wait and see what happens at TGS.

What did finnagan learn after E3?

"Snoop Dogg's a hack who steals his music from classic games."

Thursday, July 5, 2007

The Return!

Who still checks this? You deserve a kiss from me.

I wanted to make sure I got the site back up and running before E3, so here we go. With all the news buzzing around, from a possible PS3 price drop to Brawl not being playable at E3, I figured now would be the perfect time to come in and drop a little knowledge on yas.

But, today, the title is talking about more than just Hyper Critical's massive return to the internet.



We're talking about the game that has the potential to be the biggest non-Prince related game out there. We're talking about GTA IV.

I've actually never been a big GTA fan. My dad has always been a bigger fan than I have. He's played III, Vice City and San Andreas to death. This is the first one in a long time that I've been interested in playing because of the style. I mean, have you seen the first two trailers? This game has potential to be a watershed game. Something that is artistic while still being a huge commercial success. GTA IV gives Rockstar and Take Two so much cache, that it could even effect the Manhunt debacle. But that's a story for another day.

As N'Gai Croal points out, GTA IV looks like a Cronenberg movie. Will this be the game that can start a tide to change public opinion of games, from simple toys to involved narratives with deep and interesting gameplay? We'll see, but I feel good about it. We're eventually going to get to a day where people can't deny the artistic value of games. Every Bioshock, GTA IV and Twilight Princess that comes out puts one more chink in their armor.

Next time, theoretically, we'll discuss the Manhunt/AO situation and how GTA IV could effect it.
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